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Question by Dean · Jun 13, 2010 at 05:04 PM · rigidbodymonobehaviour

How do I add a rigidbody in script?

Hi,

Is it possible to add a rigidbody to a MonoBehaviour object in code? If so, how would I do this?

I'm hoping to have no rigidbody on the object and then add one to it on a button press.

Cheers :)

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Answer by Digitalos · Jun 13, 2010 at 05:21 PM

You need a reference to your gameObject, and then you use AddComponent: http://unity3d.com/support/documentation/ScriptReference/GameObject.AddComponent.html

C# Code:

GameObject myGameObject = new GameObject("Test Object"); // Make a new GO.
Rigidbody gameObjectsRigidBody = myGameObject.AddComponent<Rigidbody>(); // Add the rigidbody.
gameObjectsRigidBody.mass = 5; // Set the GO's mass to 5 via the Rigidbody.
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avatar image mohitIncedo · Jul 08, 2015 at 09:16 AM 0
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Can you kindly tell as how to modify OnCollisionEnter function for gameObjectsRigidBody created above or as how to add another script for the rigidbody object just created in such manner.

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