Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gg-ez · May 21, 2018 at 11:26 AM · raycastobjectraycasthitraycastallgetcomponentsinchildren

RaycasthitAll specific object and its children

Basically, I want to raycast an specific object and its children without layers and / or tags. Therefore, I used RaycasthitAll to iterate through each item of the object. Code:

 RaycastHit[] hits = Physics.RaycastAll(cam.ScreenPointToRay(Input.mousePosition), 100, hitMask);
 
 if (hits.Length != 0) {
     for (int i = 0; i < hits.Length; i++) {
         foreach (var obj in myObject.GetComponentsInChildren<Transform>()) {
             if (hits[i].collider.transform.Equals(obj)) {
                 // code
             }
         }
     }
 }
 else {
     // revert, or other functionality
 }

If the mouse cursor hits the object and its children, it will execute the first part of the code. If the cursor hits nothing, the second part. But the problem here is, if the cursor hits anything (like walls, ground, etc. anything), it will still execute the first part. Therefore I added this:

 if (hits[i].collider.transform.Equals(obj)) {
     // code
 }
 else {
     // other code
 }

However, this only works if the cursor is over the last child of the object.

If anything is not clear enough, I can provide more information

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NoDumbQuestion · May 21, 2018 at 12:59 PM 0
Share

If you use mouse pointet. This might help https://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.On$$anonymous$$ouseOver.html

avatar image gg-ez NoDumbQuestion · May 21, 2018 at 01:43 PM 0
Share

Hi there, unfortunately, I try to avoid On$$anonymous$$ouseEnter/Hover/Exit functions, because the objects have children, and I would have to attach a script to each of the objects and have to remove them afterwards the object has been deselected. So therefore, I think the raycast approach seems more adaptive.

avatar image NoDumbQuestion gg-ez · May 21, 2018 at 03:31 PM 0
Share

Your transform.equal seem wrong. It check type == type not gameobject == gameobject

Debug that and see if else statements got called on what object

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

122 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[help]RayCast check [SOLVED] 2 Answers

ScreenPointToRay ray not coming through from camera 0 Answers

Child instantiated object to RayCastHit's parent. 1 Answer

Raycast not hitting instantiated object when timescale is 0 1 Answer

Rigidbody.position causes shaking 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges