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Question by CunningGrayFox · Nov 17, 2014 at 05:09 PM · webplayercolorprimitives

Web Player Primitive Color Issue

As the title says I'm having an issue with color on a primitive cube in the web player. My code builds the primitive at runtime. When the code runs in the Editor the cube takes the correct color of Color.white but when I build to the web player and run it the cube takes a magenta color. I don't have magenta anywhere in my code. The cube is using a shader of unlit/texture. Anyone know why this is happening?

        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

         cube.AddComponent<CubeScript>();
         cube.renderer.material.shader = Shader.Find("Unlit/Texture");
         cube.renderer.material.color = Color.white;

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Answer by Eric5h5 · Nov 17, 2014 at 05:17 PM

The "magenta color" indicates a missing material. Make sure the Unlit/Texture shader is included in the build; an easy way is to make a material using this shader and put it in Resources. (Since everything in Resources is always included in a build.)

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avatar image CunningGrayFox · Nov 17, 2014 at 05:53 PM 0
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Worked perfectly. Just added a material to the Resources folder with the shader I'm using and set that to the material of the primitive. Piece of cake. Whats weird is that I couldn't find anything on Google about this issue because its a pretty simple solution.

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