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Question by vilemuse · Aug 11, 2020 at 06:49 PM · damage

The damage to my player keeps stacking even after I quit the game and restart.

I'm trying to have my player take 25 damage from an enemy bullet. But whenever he takes damage it stacks for some reason. Even if I stop the game and replay it, the damage is saved and continues to stack.

He starts with 100 health: alt text

Now after so many stacks he now takes 1000's of damage: alt text

Here is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class enemy_bullet_damage_controller : MonoBehaviour
 {
     [SerializeField] private float bullet_damage;
     [SerializeField] private player_health_controller player_object;
 
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.CompareTag("Player"))
         {
             damage();
         }
     }
 
 
     void damage()
     {
         player_object.player_health = player_object.player_health - bullet_damage;
         player_object.update_health();
     }
 }









 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class player_health_controller : MonoBehaviour
 {
 
     public float player_health;
     //[SerializeField] private Text health_text;
     public Text health_text;
 
 
     //----------------------------------------------------------------
 
     private void Start()
     {
         update_health();
     }
 
     // Update is called once per frame
     public void update_health()
     {
         health_text = GameObject.Find("health amount").GetComponent<Text>();
         health_text.text = player_health.ToString("0");
 
         if (player_health <= 0)
         {
             Debug.Log("Game Over!!!");
         }
     }
 }
 
pc-1.jpg (90.2 kB)
pc-2.jpg (89.4 kB)
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