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Question by vahid62 · Dec 23, 2012 at 07:26 PM · shaderchange

Changing shaders of a GameObject via script

Hi , I have a gameobject that have 5 materials with diffuse shaders. I want to changing the shaders of all from diffuse to Trasparent/Diffuse. By bellow code i can only change one shader. how can i access all shaders and change them? maybe with using an array.

 var shader1 : Shader;
 var shader2 : Shader;
 
 function Start(){
     shader1 = Shader.Find( "Diffuse" );
     shader2 = Shader.Find( "Transparent/Diffuse" );
 }
 
 function Update() {
     if (Input.GetKeyDown("f")) {
         if( renderer.material.shader == shader1 )
             renderer.material.shader = shader2;
             }
 }
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avatar image Owen-Reynolds · Dec 24, 2012 at 01:06 AM 1
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Yes, use an array. Lots of non-Unity places explain them, and also plenty here. $$anonymous$$aybe not for shaders, but same idea.

But, shaders tend to also have settings you want to keep, or multiple textures, $$anonymous$$ight be better to swap $$anonymous$$aterials, where each $$anonymous$$at has the shader you want, plus everything set the right way.

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Answer by asafsitner · Dec 23, 2012 at 11:26 PM

You can access the renderer's `materials` property which holds all the materials, then change them one by one.

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