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Should I scale the player-ship in a space sim to 1 unit?
I am working on a project that has a similar basic design to Freelancer, for all intents and purposes the player represented in the third person by a ship. When I was prototyping the project I used a Space Shuttle model as a placeholder, building the game around that scale.
Now that I am rebuilding the game properly I am wondering if it would make more sense to have the player-ship scaled at a more man-size scale. Currently the view distances on the cameras are quite large in order to display a reasonable amount of game space and lights and automatic shadow settings are too short.
I am not using any physics in the game so the scale should not effect the gameplay.
My question is whether there is a performance increase in keeping the player around the size of a man or whether it is just a matter of tweaking all the settings to work with the larger (40m) scale?
Answer by Cynikal · Oct 14, 2014 at 05:58 AM
When you effect the overall scale, you need to modify the physics / scale of..everything to reflect that.
It's just easier to leave it at the current scale, then perform math to represent that.
Answer by JanusMirith · Oct 14, 2014 at 05:38 AM
In the end the answer is no, the scale doesn't matter that much, BUT you do need to change a LOT of the default settings on scripts and components to work.
(Note for any forlorn travellers of unity's answer system)
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