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hair with cloth component detached from the rigged character
Im a newbie here, so bear with me. I have a rigged character moving dynamically, now that i have just added the cloth component to the hair - a skinned mesh - it doesnt follow the rigged model / avatar's position, staying at its original position, only updated by the cloth physics (falls with gravity). I did add constraint, it's a child of the model within the hierarchy view and its root bone is the avatar's origin. How do i keep the hair with the cloth component, a child of the model / avatar, or in any way moving along with the head?
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