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               Question by 
               newking777 · Jul 02, 2017 at 08:20 PM · 
                lightmaplightmappingbake  
              
 
              What are the steps to take before lightmap baking a scene? - All my materials messed up after baking
Lightmapping my scene messed up my materials completely - Pictures for evidence below. I am not using any imported model, i am just using primitive shapes like cubes and cylinders.
These are the steps I took
- I removed the skybox - set to None 
- I marked the objects as static. 
- Then I generated lightmap 
Results are nasty. Someone explain how to propely bake a scene - there are no concise examples out there
 
                 
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