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Blender animation inport problem
Hi
I have made a couple models and made some animations to them. I save the file and export as FBX. But I do not get all animations. I only get one animation. And it is called "Default Take". So I am wondering how I save a specific blender animation. I have searched around but I haven't found it. So if anyone knows how to save a animation and make a new one, it would be very helpful. I have done like the instructions say, but still I can only make one animation and I can't save it. All comments are helpful, so if you have some point of view that would be helpful then I would be very happy if your would give a constructive comment.
Answer by bula · Dec 09, 2011 at 10:49 PM
I think you should make a script. Just tell the script to play animation(name of animation) when the input touch something
Well... I save the blend file. Then I export it to FBX and inport it to Unity. There is only the default take that is there (animation). And I can't use it in scripts or "drag and drop" it. I tried to rename it but that was impossible too. I have made a script for that but it can't use even the Default Take.
Answer by sajjad3011 · Nov 01, 2013 at 04:17 PM
Make ur animation in animation mode in blender and blender Renderer. make animation in blender: Create 50 Frames. Goto Fram 1. Goto scene of blender. Press "i" to instert Frame and select "LocRot" from appeared panel. Goto Frame 50; Rotate ur model or move it a little. Press "i" to instert Frame and select "LocRot" from appeared panel. save ur blend file as animation.blend over Desktop in windows 7.
play it in blender: open unity. create new project. import ur animation.blend from menu "Assets->import new asset" it has imported in Project Panel. drag it from project to Hierarchy panel. Play ur Game.
http://www.gameobject.net/game-program/blender-unity-mecanim-pipeline-tutorial-animations-import-with-actions-1035/2/
http://promakers.ir sajjad3011
Answer by zanearn · Nov 13, 2013 at 12:57 PM
For every action you want to export, make sure you checked that "F", otherwise it will stay unlinked and will not be exported.
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