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Question by omniyo · Dec 09, 2011 at 04:31 PM · texturefloatdocumentationchannelrgba

Texture Format missing?

Hello,

I need to work with RGBA32F (32 bits each channel) textures for my project. Can Unity handle it? In the documentation I just found this formats...

http://unity3d.com/support/documentation/ScriptReference/TextureFormat.html

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avatar image Eric5h5 · Dec 09, 2011 at 06:26 PM 1
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I think you answered your own question. Yes, those are the texture formats.

avatar image Statement · Dec 09, 2011 at 06:37 PM 0
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Out of interest and curiosity: What kind of project are you working on? :)

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