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Question by gregzo · Dec 09, 2011 at 12:10 PM · 2darraylengthbuiltin

my2dArray.Length(0)

Hi to all!

I'm trying to access the x or y length of a 2d builtin array (in UnityScript). Found this very helpful answer: link text

but alas my2dArray.Length(0) doesn't work for me ("it is not possible to invoke an expression of type int") Tried length instead of Length, [ instead of (, nothing. So, where's the catch? The answer I found is very neat and concise, so typo of its author or incompetence of mine?

Many thanks for your help!

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Answer by gregzo · Dec 09, 2011 at 12:24 PM

Solved. It was a typo in the answer I read. my2dArray.GetLength(0 or 1) is the correct syntax.

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Answer by ks13 · Dec 09, 2011 at 12:19 PM

You're doing it wrong...you said you read the answer.
var map = new String[gridX,gridY];
Basically, gridX = x, gridY = y. Which makes you call totally wrong, you should do :
length = my2dArray[x,y].Length;

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avatar image gregzo · Dec 09, 2011 at 12:26 PM 0
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I was trying to get the length of one axis of the array only. Solved above.

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