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Question by ardizzle · Sep 22, 2013 at 06:59 PM · variables

Why can't i acsess this variable

I have 2 codes. IntersectionScript.js and IntersectionControl.js I attached the gameobjects with the IntersectionScript onto the open variables on the IntersectionControl. Now im wanting IntersectionControl to acsess the carWaiting variable. But it keeps giving me the "carWaiting' is not a member of 'UnityEngine.Component'." What am i doing wrong?

 // IntersectionScript
 #pragma strict
 var carWaiting : boolean = false;
 private var stop : String = "Intersection";
 private var go : String = "Go";
 function Start ()
 {
 }
 
 function Update () 
 {
     
 }
 //IntersectionControl
 #pragma strict
 var colliderOne : GameObject;
 var colliderTwo : GameObject;
 var colliderThree : GameObject;
 private var timer : int = 0;
 function Start () 
 {
 }
 
 function Update () 
 {
     if(colliderOne.GetComponent("IntersectionScript").carWaiting == false && timer == 0)
     {
         timer = 1;
     }
     if(colliderTwo.GetComponent("IntersectionScript").carWaiting == false && timer == 1)
     {
         timer = 2;
     }
     if(colliderThree.GetComponent("IntersectionScript").carWaiting == false && timer == 2)
     {
         timer = 0;
     }
 }

 
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Answer by Tanshaydar · Sep 22, 2013 at 07:26 PM

 // To access public variables and functions 
 // in another script attached to the same game object.
 // (ScriptName is the name of the javascript file)
 var other : ScriptName;
 other = gameObject.GetComponent("ScriptName");
 // Call the function DoSomething on the script
 other.DoSomething ();
 // set another variable in the other script instance
 other.someVariable = 5;
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