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Question by drGsus · Dec 08, 2011 at 08:47 PM · shaderiphonebackground

Displaying background layers effectively on iPhone

Hey guys,

I'm currently trying to optimize my game for the iPhone. I'm working with the iPhone 4 at the moment. I use Sprite Manager and Unitile as middleware to design the different levels.

I am working with a parralax effect, which is using 4 layers. 2 backgrounds, 1 foreground and 1 layer as the playing field. Currently I have cut the background in smaller chunks, so I am able to create a repeating background, and am using the Sprite Manager to create those textures.

Now my question would be: What is the best way (for iPhone) to display backgrounds? The background is not transparent, the 2nd background, which is layered on top has multiple holes/transparencies, and the foreground has transparencies as well. Is there a shader which works exceptionally well, for any of those textures? Or is there even a better way to display those layers? Maybe creating planes, instead of using Sprite Manager.

I tried to experiment a lot with different shaders and techniques, but the performance loss is still very noticeable, and I really have problems to get the game running at smooth 60 fps, although its entirely 2D and doesnt even have much going on at a time.

I really appreciate advice on this matter.

Thank you guys.

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avatar image afonseca · Jan 10, 2012 at 09:10 PM 0
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I'd be interested in some best practices here as well as I'm working on a similar project.

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