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Question by Simon 2 · Jun 11, 2010 at 01:18 PM · particleattachemitterrocket

How to make particle emitters attached to specific parts of a player model?

I am working on an indie game and me and my team are in pre production. I am starting to put together a test build for testing the game mechanics. I have a question: How to make particle emitters attached to specific parts of a player model?

When the player does a thing called a DASH, their rocket powered boots make them accelerate at a very high speed. How can I attach the rocket fire emitter to the player's rocket part of the boots and make them stay there? And only when the player does the DASH.

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Answer by Ricardo · Jun 11, 2010 at 01:33 PM

Look into the 2D Gameplay Tutorial (it's simpler and shorter than the 3d one) and check how they do the fire coming out of Lerpz's jetpack (or for that matter, the foot dust). For positioning, simply parent the emitter to the right node in the character. It's really trivial.

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avatar image Simon 2 · Jun 11, 2010 at 01:47 PM 0
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Thank you Ricardo, once I get my programmers to spice this up it'll be all set.

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