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Question by diablia · Jun 28, 2014 at 05:51 PM · shadereffectglow

How to create dota2 alike glowing effect?

I want to create a glowing effect like in dota2 when the mouse is over a unit. It looks very smooth. i have no idea how to create such effect that would copy the shape of the model(not only spheres like in most tutorials). I think I have to do something with shaders but I am not very good with them so any advice would be nice.

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Answer by tanoshimi · Jun 28, 2014 at 06:54 PM

You could start with http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse

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avatar image diablia · Jun 28, 2014 at 10:30 PM 0
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Thanks. That's pretty interesting. I'll check it a little later but seems like it's almost what I was looking for

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Answer by Graham-Dunnett · Jun 28, 2014 at 05:52 PM

Read up on shaders, and Shader Lab in Unity.

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Answer by Juice-Tin · Jun 28, 2014 at 06:29 PM

That would use post processing (Unity Pro required). There's a few tools for it in the asset store such as this one https://www.assetstore.unity3d.com/en/#!/content/3813 if you want a really nice outline.

However you can try this for a more simpler approach. http://answers.unity3d.com/questions/232180/best-way-to-highlight-an-object-on-mouse-over.html

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avatar image diablia · Jun 28, 2014 at 10:29 PM 0
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I've managed to do the highlight myself but thanks. Also I am using free version so the first option is not for me)

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