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Question by Anonymous 1 · Dec 08, 2011 at 01:50 PM · rigidbodyvector3spheremovetowardsspherecollider

sphere won't rotate when vector3.movetowards is used

The Rigidbody sphere isn't rotating when used vector3.movetowards . It just goes that place static-ly ..

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avatar image Rabwin · Dec 08, 2011 at 04:05 PM 0
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You probably want to use Vector3.RotateTowards? Or transform.Rotate?

In Unity, Vector3 are often used as point data as well as vector data.

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Answer by funkyllama · Dec 08, 2011 at 04:18 PM

As Rabwin said, you might want to use Vector3.RotateTowards before the Vector3.MoveTowards. If you want it to rotate before moving, run the Vector3.RotateTowards in a Coroutine.

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avatar image Anonymous 1 · Dec 09, 2011 at 02:31 PM 0
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Thank you! And Thankx Rabwin.Got it working fine! Awesome community.

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