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Check CharacterController's Velocity
I know, it's been asked before and it'll be asked again.
But by god, I've searched everywhere and I still have absolutely no idea on how to implement this.
Basically, I want to make a gun play an animation when the character moves horizontally and is on the ground, et cetera. The problem is, however, I don't know the actual velocity of the CharacterController (standard one).
Anyone got a solution (without adding a rigidbody)?
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