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Question by newdusk00 · Mar 10, 2014 at 03:59 AM · cameranetworking

How do I spawn a Client camera parented to a host Controller

I am currently working on a first person project where there will be only 1 main player and 3 other players will just be observing through 3 different cameras.

Host: CameraMain + Controller Client1: CameraLeft Client2: CameraRight Client3: Camera back

Can anybody help me with this?

Here is my spawn script:

 ServerPlayerManager.js
 
 #pragma strict
  
 function spawnPlayer(player : NetworkPlayer) {
     var ply : PlayerInfo = GameObject.FindObjectOfType(PlayerInfo);
     var go : GameObject = Network.Instantiate(ply.playerPrefab, Vector3.up*3, Quaternion.identity, 0);
 }
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avatar image suribe · Mar 10, 2014 at 12:02 PM 0
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If I understand correctly... You want to have a camera automatically attached to each Controller? How are you spawning the Controllers? Could you show some code for that?

avatar image newdusk00 · Mar 10, 2014 at 02:38 PM 0
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Hello suribe, thank you for the response I used this tutorial for help.

http://3dgep.com/?p=4609

I edited my post with my spawning code inserted.

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