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Answer by eses · Sep 14, 2018 at 11:56 AM
Hi @Zannart
You should check unity basics tutorials, it is the same method as for any other gameobject, of course you could use some other methods for panels, but IMO this the simplest way: https://unity3d.com/learn/tutorials/topics/scripting/activating-gameobjects
How to activate panel pseudo code:
Keep references to both of your panels in your script.
Create a timer (Invoke or Coroutine).
When it's full, run your method that shows the panel and hides the previous one.
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