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Automatic Cityscape Generator
I'm trying to make a City Scape generator, Just basic so far. What I want it to do is to start of with maybe one building and then branch off. So far I have the idea of using a Fractal to generate the city but need help in actually getting it into code. ( I have nothing at the moment and don't know where to start )
What exactly is fractal?
If I know what it is I may know how to help.
Answer by SleeterSoulfire · Jan 07, 2016 at 08:18 AM
Start basic. Get some prefab buildings and some locations in a couple of arrays, then use Random.Range() to select a random building for each location. That will achieve a randomly generated city without much effort.
Once you have something working you can expand it or change it to be something else; I find having something is always the best way to begin.
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