Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by JamesClider · Jun 13, 2014 at 04:59 PM · javascriptinstantiate

Music overlaps when returning to initiate scene

Good day, so my current game has a BGM playing at the menu scene which loops for the entire game. But I'm having an issue which is whenever I go back to the menu scene, my code initiates the song once again, so now the game has 2 of the same song playing simultaneously.

 function Awake() {
     
     var menuMusic : GameObject = GameObject.Find("MenuMusic");
     if (menuMusic) {
         
         Destroy(menuMusic);
     }
     
     DontDestroyOnLoad(gameObject);
 }

Muting also works on the first initiated BGM only. Please help me with this issue, thanks.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Jun 13, 2014 at 05:02 PM 0
Share

Is the audio object already in the scene or are you adding it with Instantiate?

avatar image JamesClider · Jun 14, 2014 at 07:14 AM 0
Share

I have an Audio Source with the song attatched to the audio clip and play on awake ticked.

avatar image JamesClider · Jun 14, 2014 at 07:17 AM 0
Share

Which I guess was the problem (ticking play on wake), thanks for asking.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Tekksin · Jun 13, 2014 at 09:51 PM

i would just do something like:

 var played : boolean;
 var yourAudioClip : AudioClip;
 
 function Start(){
   if(!played){
     audio.clip = yourAudioClip;
     audio.Play();
     played = true;
   }
   DontDestroyOnLoad(gameObject);
 }

didn't test it, but try it out and let me know what happens lol

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JamesClider · Jun 14, 2014 at 07:18 AM 0
Share

It worked, thanks.

avatar image Tekksin · Jun 14, 2014 at 07:49 AM 0
Share

awesome, you're welcome

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Need help understanding scripted prefab behavior - when I click one, the script runs on ALL prefab instances, not just the one I clicked. 3 Answers

How to Select between two prefabs randomly ? 1 Answer

Simple Instantiate gameObject problem 3 Answers

Instantiate object in for loop with array 2 Answers

Problems instantiating a prefab (javascript) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges