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How do I specify build number when submitting to iTune Connect?
When submitting a new build (after a rejection) to iTunes connect you have to ether change the version number or keep the same version number but increment the build number. Then submitting a build with Version number=1.05, build number=2, in iTunes connect under 'Build' you can see this:
1.05 (2)
When submitting a Mac App I use an Asset that allows me to specify both Version number and build number. But there is no way to specify the build number when submitting an iOS build.
Is there a way to specify the build number for iOS builds?
Answer by sudhir_kotila · Feb 11, 2015 at 07:42 AM
You can change it in 2 ways,
(1) For iOS and Android Both :
Build Setting -> Player Setting - > Other Setting -> Then go to Identification Tab and you can change your build version ( you have to increase version number with older+1 ).
(2) For iOS Only : You can set it from Xcode also ,
Open your project in Xcode
Select Targets ( click on your app/game )
Goto General Tab
In Identify Column you have to specify your Version number and Build number (set those with value older + 1).
I don't think part "(1) For iOS and Android Both:" answers my question. That only sets the version number (Bundle Version) and not the build number. I already know how to do that. I want to know how to set the BUILD number from within Unity. $$anonymous$$aybe there is no way and I have to go into xcode to do that as you stated in (2).
Thanks
As per my above answer : In Way-1 we only can set version number not build number. Because that for build number we have to set that outside of unity.
For iOS : We have to set build no in to Xcode (which is i mentioned in above). You also have to change and create build from itunes account also with new build number.
For Android : You have to change build no from Google Play $$anonymous$$ccount. When you a have to update your game or you have to upload new version of you game then you must have to change build no from Google developer account for your new build
I don't see why the Player Settings in Unity doesn't have an input for both. The situation described by TokyoDan happens all the time. Would be nice to just have the Build number separate from the Version number for more control.
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