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LeaveMeAlon3 · Jun 11, 2015 at 03:39 PM ·
gameobjectmeshbugshadows
Imported mesh artifacts in casted shadow?
So, if i use a default mesh found in GameObject > 3D Object, the casted shadow is perfect. When i import a mesh (I use .obj and tried the .fbx) the casted shadow has artifacts as shown in the link below. http://i.imgur.com/WB4TFGu.png Am i doing something wrong?
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