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Question by
cbv.anim · Dec 06, 2011 at 06:40 AM ·
animation2d animation
I have a series of hand drawn illustrations. How should I animate these within Unity?
Pretty much what the title asks. I have about 20 frames of a hand drawn character. What should I do to have these frames line up in the timeline to be animated? Any suggestions? Thanks!
Comment
Answer by Kacer · Dec 06, 2011 at 11:10 AM
Change the texture of a plane every for every 1./2./3. frame, depending on how fast you want your animation to run.
You can do this by loading your textures into an array, then cycling through them.
Answer by Statement · Dec 06, 2011 at 11:13 AM
You could check out Sprite Manager 2 if you don't want to code a lot of boilerplate stuff.