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Structuring complex 2D sprite animation
Hi there, so the sprite parts of the npcs in my game (head, body, feet, Left Hand, Right Hand) are seperated as the player should be able to customize each part. There are different professions in our and the npcs of course change their appearance due to their current job. To have a diversity in the game, our artist made different heads for the npcs. For the male npc there are 24 different heads. So the artist made animations for every head and states (idle, walk, work...) for every professions (as they have a hat on as a barkeeper for example)
Now I am trying to find a good system to structure and organize the animator. I made empty states to separete the animation paths. I "direct" the path via parameters. First I sent the profession way, then the gender, then the action and finally the head type. The system works logically, but the animation looks weird as the animator needs to long to come along the path. I made Parameters (3 Integers and a bool for the gender) to navigate through the different states (See image)
Does anyone has an idea how to keep this structured. I donÄt want to make direct transitions from AnyState to alle the head animations.
Thx a lot guys for any help.
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