Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Avatarus · Sep 23, 2013 at 03:10 PM · raycastobjectmove

Move 2 object by mouse to same position

Hi Im trying to make simple RPG where players controls 4 characters (party). Now Im struggling with that problem: Im using Raycast to point position where each character should go, but It generates problem. Characters trying to get there are stuck on trying to get to this tiny point (characters are rigidbody). The are just shaking forcing ther way to that point. How can I change that? here is my moving script

 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         // var hit : RaycastHit;     
          //sprawdzanei czy trafilo we wroga   
          // this code show nameobject with click
          var hit : RaycastHit;
         if (Input.GetMouseButtonDown(0))
         {
 
 var hitdist = 0.0;
 
                
 
                 if (playerPlane.Raycast (ray, hitdist)) 
                 {
                     var targetPoint = ray.GetPoint(hitdist);
                     targetPosition = ray.GetPoint(hitdist);
                     var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
                     transform.rotation = targetRotation;    
 
                 }
 
              
 
             
             var dir:Vector3 = targetPosition - transform.position;
             var dist:float = dir.magnitude;
                var move:float = speed * Time.deltaTime;
             if (transform.position.y<50) transform.position.y=50;
             if(dist > move)
             {
                     transform.position += dir.normalized * move;
             } 
             else 
             {
                 transform.position = targetPosition;
         
             }
             
             transform.position += (targetPosition - transform.position).normalized * speed * Time.deltaTime; 
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Divinux · Sep 23, 2013 at 03:28 PM

You mean they kinda huddle over the destination point? I remember I had that issue, I just added another check to see if the're within a certain range to the destination that left enough room for all of them. So instead of if(dist > move) I would try var minrange: int = 5; if(dist > minrange), and lose the else function, I guess if you're teleporting all of the characters to the same spot their rigidbodies will start shoving each other.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I am trying to allow the player to pick up and move objects in a FPS style game 0 Answers

move object to the hands of the user 2 Answers

Animate an object to a new position... 1 Answer

Object Movement via Mouse Click? 3 Answers

How to move an object in world with script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges