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Question by hotozi · Jan 10, 2013 at 06:37 PM · meshmultiplayerrendering

Camera Meshrenderer in a multiplayer game

im making a mmorpg fps...the things is that i dont want to see my character body but the other can....but with layers it will have so many layers to do that for each person....so I NEED!!! ya HELP!!!..

i try to put my main camera infront of the character....but even with that i need to my hands but not the others...WELL!

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Answer by Julien-Lynge · Jan 10, 2013 at 06:42 PM

With a MMORPG, you have to think of each instance of the game as being completely separate. Sure, they communicate with each other, but what's going on in one doesn't have to be exactly mirrored in the others.

With that in mind, there are a number of ways to tackle the issue. You could, for instance, simply turn the mesh renderer for the current character off on each instance, and on on the other instances. Or you could create a layer for 'current player' and stick the current player on that layer. Again, in each instance the character that's on the 'current player' layer would be different.

Hopefully that gives you some ideas.

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avatar image hotozi · Jan 11, 2013 at 02:28 AM 0
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i do understand wht u mean...but how?

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Answer by horsman · Jan 10, 2013 at 07:41 PM

Simply don't spawn the renderer or disable the renderer components for the players whom you don't want to see the mesh of. YOu don't need layers to do this.

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