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Question by Koelho · Sep 15, 2014 at 08:31 PM · c#2dtopdowndowntop

C# LookAt Mouse 2D

Hello, i'm trying to do a code to player look at mouse, but i'm a beginner and don't know how to do it exatly, here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerBehaviour : MonoBehaviour {
 
     public Transform target;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         transform.LookAt(target);
     
     }
 }
 

I need to put mouse in target, but how? Or i need to do other code? Somebody can save me with that? I'm using C#, thanks =(

And sorry for my bad english

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Answer by robertbu · Sep 15, 2014 at 10:24 PM

Try this:

 void Update() {
     Vector3 dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
     float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
     transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
 }
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Answer by Stormizin · Sep 15, 2014 at 09:00 PM

You need to get the mouse position relative to the game screen, and always on Update function make your character turn around looking the mouse pointer.

See Mouse Position, Rotate, and other things

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