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Question by Sam 9 · May 11, 2011 at 09:27 AM · guibuttonresolution

GUI Buttons scaling with resolution - help

Hello everyone,

I have another problem.

I'm trying to make the GUI Buttons and Volume Slider I have created scale with the resolution so that it stays in the same place on the screen no matter what resolution you have.

I have pretty much zero experience in js and it's taken me a couple of hours to even get this far:

function OnGUI () { if (GUI.Button (Rect (370, 240, 180, 30), "Low")) { }

 if (GUI.Button (Rect (555, 240, 180, 30), "Medium")) {
 }

 if (GUI.Button (Rect (740, 240, 180, 30), "High")) {
 }

}

This simply displays the GUI buttons, how do I make them scale?

Thanks

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Answer by Dreamer · May 11, 2011 at 10:00 AM

What you need is a GUI that is independent from resolution. Put below line at every of your OnGUI function. And set your own standard resolution values.

var standardResolutionX:float= 1024; var standardResolutionY:float= 768;

function OnGUI () { GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3(Screen.width / standardResolutionX, Screen.height /standardResolutionY, 1));

 if (GUI.Button (Rect (370, 240, 180, 30), "Low")) {
 }


 if (GUI.Button (Rect (555, 240, 180, 30), "Medium")) {
 }

 if (GUI.Button (Rect (740, 240, 180, 30), "High")) {
 }

}

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Answer by Sam 9 · May 12, 2011 at 09:43 AM

This works, however it only seems to scale correctly on the X axis (screenwidth). The buttons are still not scaling on Y

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