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Question by Aram-Azhari · Aug 21, 2014 at 10:41 AM · meshnormalscalculate

Calculating normals manually

Hi,

I would like to calculate normals for a model I created but I don't want to use "RecalculateNormals()" method.

So my first question is, what is the size of Mesh.normal[] ? Is it Mesh.triangles.Length /3 ?

Given vertices of a triangle t to be a(Xa,Ya,Za) , b(Xb,Yb,Zb) and c(Xc,Yc,Zc),

also assume Vab (Xb-Xa,Yb-Ya,Zb-Za) and Vbc (xc-xb,yc-yb,zc-zb) two vertices, does the following calculate the normal vector correctly:

  • Cross product of Vab X Vbc

Thanks.

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avatar image robertbu · Aug 21, 2014 at 04:48 PM 1
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$$anonymous$$y untested assumptions (I'm away form my desktop):

  • Normals are vertex attributes, not triangle attributes, so the normals array will be the same size as the vertices array.

  • A normal is the average of the normals of the triangles that share a particular vertex. If vertices are not shared, all three vertices of a triangle will have the same normal.

  • Your math looks fine as long as you are walking in a clockwise direction around the triangle...which should happen if a,b,c are in the order of the triangles array.

Dumping the data from a couple of simple meshes should verify. Note the triangles array contains indexes into the vertices array.

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