Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sandr0G · Jul 24, 2012 at 09:22 AM · collisionrigidbodycube

Rigidbody collision

I have added a wall of cubes, I have added a rigidbody component to them so that I can shoot them and they will fall. But the bullet, wich is another cube, sometimes passes the wall without doing any damage. I look like it only makes the cubes move if the bullet hits the center of the cube. How can I fix this?

You can try the game for yourself and see the problem http://www.kongregate.com/games/xKripz/cube-murder

Thank you.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image voncarp · Jul 24, 2012 at 09:35 AM 0
Share

Have you tried to adjust your collision detection settings on your Rigidbody component to continuous dynamic? Performance heavy, but it may help. You could also try to slow down the speed (lower the force) or enlarge the collider of your projectile.

avatar image Sandr0G · Jul 24, 2012 at 09:39 AM 0
Share

$$anonymous$$y computer can't run continuous dynamic. I slowed the bullet down and it keeps happening.

avatar image voncarp · Jul 24, 2012 at 09:42 AM 0
Share

Why not? Have you tried adjusting it to only continuous? Did you try enlarging the collider?

avatar image Sandr0G · Jul 24, 2012 at 09:48 AM 0
Share

I've enlarged my bullet and have adujusted it to continuous and it happens less times, but it keeps happening. I need other sullution, I don't want the bullet to be that big.

avatar image Sandr0G · Jul 24, 2012 at 10:41 AM 0
Share

Can anyone help me please?

Show more comments

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Sandr0G · Jul 24, 2012 at 02:58 PM

I fixed the problem. The box collider was 0,1,1.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by C$E Luffy · Jul 24, 2012 at 12:57 PM

try scaling the colliders in cubes of wall and bullet.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MihaPro · Jul 24, 2012 at 03:30 PM

You have to set the Collision Detection for RigiBody of bullet to Continuous Dynamic.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character falls through floor any suggestions? 1 Answer

OnCollisionEnter and rigidbody problem 1 Answer

Why my rigidbody object doesn't go straight? 1 Answer

Object goes through wall. 0 Answers

OnCollisionEnter not entered on obvious collision 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges