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Question by grimmy · Dec 04, 2011 at 10:43 AM · pauseslowloopingmovie texture

Why does the game pause whenever my movie loops?

I get a pause/slowdown in game every time my movie loops. Anyone know if this should happen? There's not much to the code other than starting the looping audio and movie of with the loop parameters set to true..

 // Assign clip to audio source
 // Sync playback with audio
 audio.clip = globalVars.advertiserMovieTexture.audioClip;
 
 // Play both movie & sound
 globalVars.advertiserMovieTexture.loop=true;
 audio.loop=true;
 globalVars.advertiserMovieTexture.Play();
 audio.Play();
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Answer by Grayson302.du · Dec 04, 2011 at 09:58 PM

DO you have alot of backround windows up? somtime it happends to me.

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avatar image grimmy · Dec 06, 2011 at 05:29 PM 0
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Nope, that doesn't seem to be this issue :(

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Answer by grimmy · Mar 24, 2012 at 07:11 PM

I'm STILL getting this issue and now using Unity version 3.5.0 Surely everyone else is having the same problem? Even if the movietexture is not looping the game freezes for about 5 seconds once the video has finished playing.

I've tried multiple videos from both online and local sources and the result is always the same.

Please help!

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avatar image grimmy · Mar 29, 2012 at 10:05 AM 0
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I have reported this as a bug.

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