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Making a hole in the middle of the plane
I'm pretty new to Unity. I'm experimenting with Unity and I would like to make a hole in a middle of the plane. Think as table with a hole (round, triangle, square shaped)in the middle where objects could fall in. How could I achieve that?
For example something like this:
Answer by gregzo · Dec 04, 2011 at 02:36 PM
Unity is not meant for 3d modeling. Use Blender(free) or any other(3ds, maya, etc...) to model your holed plane, then import in Unity (fbx file).
Answer by aldonaletto · Dec 04, 2011 at 02:41 PM
You could modify the mesh at runtime, but that's a hard thing to do. It would be easier to create the mesh with all holes in a 3D editor (like Blender or 3ds Max). If you need some holes to be "created" at runtime, make also some "plug" objects to block these holes: destroy or shift the plug to open a hole when needed.