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Question by joeybubble1 · Apr 22, 2012 at 08:11 AM · transformarraynavmeshtargetwaypoint

What is wrong with this code?

Hi, sorry i keep asking questions but i'm a noob when it comes to this, anyway, i have an array of waypoints and i want it so when the enemy reaches the target waypoint then, it can only target the next one if it is active.

Here is the code( Pretty much the same as last time)

 @script RequireComponent(NavMeshAgent);
 @script AddComponentMenu("NavMesh/BasicMover");
 
 private var Agent : NavMeshAgent;
 var Target : Transform[];
 var CurrentTarget = 0;
 
 
 
 function Start () {
     Agent = gameObject.GetComponent(NavMeshAgent);
 }
 
 function Update () {
     Agent.SetDestination(Target[CurrentTarget].position);
 
     
     if(transform.position.z == Target[CurrentTarget].position.z&&transform.position.x == Target[CurrentTarget].position.x)
         CurrentTarget++;
         
         
         
         
         
         
     
 }
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