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projection of 3d objects on terrain
This is what I need right now
sorry for the quality, this is a .005f high cuboid with a texture. It's center is always on the same height as the terrain below this point. Sadly it cuts through terrain.
What I want is an object which will cover the terrain, but when you look at it from above you will see it's true shape (and the graphic attached to it). Think of it as a area of effect spell marker, in my case it shows the place where building will be erected.
Ah, ok, I see what you're after. Just as a note, please don't post comments as answers - it now looks to people as if you've received a solution and they're less likely to take a look. I suggest deleting your answer and editing that info into the original post.
As for my question above, have you tried with projectors yet?
my bad, edited. I'm reading it right now. It's tough sometimes though without examples as a)english is not my first language b)I'm still quite new to unity
Totally understandable. As for the projector stuff, the component documentation gives a better idea of how it's supposed to be used.
For further reading, check out this question (good info, possibly relevant once you have it working): http://answers.unity3d.com/questions/31230/projector-issues-unity-3-please-help.html
Also: http://unity3d.qatohost.com/questions/topics/projector.html
It's not what I was searching for but thanks. It may be of use in the future
Answer by Chris D · Jul 20, 2011 at 03:55 PM
Have you already checked out the Projector functions? If so, do they not perform the way you're describing (I was under the impression they did...).
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