Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vioswift · Sep 24, 2014 at 06:09 AM · class

unity C# - Protected Class That Should Be Accessable

This is my code

 protected class DTile {
     bool isWalkable = false;
     int tileGraphicId = 0;
     string name = "Unknown";
 }
 
 List<DTile> tileTypes;
 
 void InitTiles() {
     tileTypes[1].name = "Floor";
     tileTypes[1].isWalkable = true;
     tileTypes[1].tileGraphicId = 1;
     tileTypes[1].damagePerTurn = 0;
 }

Errors on lines

     tileTypes[1].name = "Floor";
     tileTypes[1].isWalkable = true;
     tileTypes[1].tileGraphicId = 1;
     tileTypes[1].damagePerTurn = 0;


4 errors saying the same thing under different name

Assets/TileMap_D/DTileMap.cs(18,30): error CS0122: `DTileMap.DTile.name' is inaccessible due to its protection level

Was wondering if anyone can help me with this? Shouldn't be accessible?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Kiwasi · Sep 24, 2014 at 06:12 AM

 bool isWalkable = false;
 int tileGraphicId = 0;
 string name = "Unknown";

These are all declared private. Private is the default for C# if nothing else is specified. Try:

 public bool isWalkable = false;
 public int tileGraphicId = 0;
 public string name = "Unknown";

Note that protected won't help you here. Protected will only be readable from within DTile or anything that inherits from DTile. If you want the variables to be private then you need to initialise them with a constructor inside of DTile.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do I show a Classes Vars in the inspector (Javascript)?? 2 Answers

Accessing another script from a class 3 Answers

Class Object Array? 1 Answer

How to make classes in C# that are assignable to public variables in scripts trough the Editor 1 Answer

function Start() and class in class 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges