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Question by robert 3 · Mar 10, 2011 at 06:32 PM · guitooltipbce0023

Tooltip with GUI.TextField

var stringToEdit : String = "Hello World"; function OnGUI () { stringToEdit = GUI.TextField (Rect (10, 10, 200, 20),stringToEdit,GUIContent ("start1"));

 if(GUI.tooltip == "start1")
 {
 GUI.Label (Rect (130,835,300,40), "enter in text field");
 }
 }

BCE0023: No appropriate version of 'UnityEngine.GUI.TextField' for the argument list '(UnityEngine.Rect, String, UnityEngine.GUIContent)' was found.

when i am trying to use tool tip text field

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Answer by robertmathew · Mar 11, 2011 at 11:48 AM

var stringToEdit : String = "";

function OnGUI() { stringToEdit = GUI.TextField(Rect(10, 10, 200, 20), stringToEdit, 25); GUI.Label(Rect(10, 10, 300, 50), GUIContent(" ", "label1"));

 if (GUI.tooltip == "label1")
 {
    GUI.Label(Rect(210, 30, 300, 40), "enter in text field");
 }

}

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avatar image robertmathew · Mar 11, 2011 at 11:48 AM 0
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so that others can use this code

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Answer by Statement · Mar 10, 2011 at 06:41 PM

Check the reference on GUI.TextField. None of the parameters are of type GUIContent, yet you try to supply one.

Error happens here:
stringToEdit = GUI.TextField(..., ..., GUIContent("start1"));

I guess you need to set the tooltip manually if the mouse is over the rect.

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avatar image robert 3 · Mar 10, 2011 at 06:45 PM 0
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manually means i cannot get you can u modify this code with out error

avatar image Statement · Mar 10, 2011 at 10:06 PM 0
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robert, as I wrote, the TextField doesn't provide any means to set the tooltip since it doesn't accept any GUIContent. Normally you'd set the tooltip via the GUIContent. See the link I posted for yourself. It's a flaw in Unity or something.

avatar image Statement · Mar 10, 2011 at 10:06 PM 0
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$$anonymous$$aybe you can cheat around it by having an empty label underneat it?

avatar image robertmathew · Mar 11, 2011 at 11:42 AM 0
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thanks a lot you are first to answer all my question with correct answer it is working fine

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