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Question by MichaelTaylor3d · Sep 27, 2012 at 08:30 PM · networkip

how do you get player external ip address

Network.player.externalIP returns UNASSIGNED_SYSTEM_ADDRESS

The documentation http://docs.unity3d.com/Documentation/ScriptReference/NetworkPlayer-externalIP.html

states "This will only be populated after some external connection has been made"

so how might i do this?

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Answer by MichaelTaylor3d · Sep 27, 2012 at 09:21 PM

I found that I can achieve this by placing the following line before I try to access the external ip variable

 Network.Connect("http://www.google.com");

Make sure you close the connection when you are finished

 Network.Disconnect();
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avatar image _Shockwave · Jul 05, 2015 at 09:26 AM 0
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Any idea on choosing a website/server that is available for all countries? i.e. google might be blocked in China...

EDIT: I ended up calling my own server :D.

avatar image Bunny83 · Jul 05, 2015 at 09:55 AM 0
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@shockwave:
It's also not recommended to abuse google for things like that. You could get into massive trouble if your users create too much traffic for google. Almost all big sites don't allow automated use of their site by bots or programs they haven't developed themselfs.

So using your own server is always the best solution ^^

avatar image limjq44 · May 14, 2017 at 02:24 PM 0
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Network.Connect("127.0.0.1"); works on my PC but not on mobile..

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