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Question by
Ludovic · Nov 05, 2010 at 03:29 PM ·
assetbundleloadasync
When AssetBundle.LoadAsync is necessary ?
Hi everyone,
In the same frame, I load different asset bundles (with the Load method) where some of them depends on others.
Unfortunately, I'm getting "some object couldn't be loaded because the prefab is missing" kind of errors.
Do I need to use the AssetBundle.LoadAsync method to do this ?
Thanks
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