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Input refresh between scenes
Hi, I have been investigating this issue for a while and couldn't find a proper solution. It seems that if I am pressing a button and, while the button is down, a new scene loads, the button is not only not recognised as pressed (using GetButton or GetAxis) but also when it releases, GetButtonUp doesn't return true. I saw several posts related but none of them with a proper solution. Is this really working like this in Unity? If so, is there any workaround for this?
Thank you very much.
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