Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Posly · Jan 31, 2012 at 08:58 PM · transformprefablookat

How to make a GameObject separate from a prefab?

Alright so here's what I'm trying to do: I instantiate an enemy kamikaze from a random point, In the function start the kamikaze is told to look at a target, The target for the kamikaze is randomly moving along the y axis, the target is a prefab, but it's just an empty game object.

Here's my problem, the script's work and the kamikaze looks at the target in the start, but the kamikaze looks at the prefab of the target's, while ignoring the real one which is constantly moving. For example the prefab of the target it set at (1000, 500, 1000), and this is the point the the kamikaze looks at, rather than the moving target in the scene. How do I say "look at the real target, not the prefab". I made the target a prefab because if I didn't I couldn't drag and drop it into kamikaze prefab as the target. If there's no way to do this is there a way to set it as the target? Or is there a way to do something like:

transform.LookAt("the value of the target's x,y, and z")
Thanks for any help I've been stuck on this forever.
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Posly · Jan 31, 2012 at 09:01 PM 0
Share

Here's the script's: This is the script I use to make the kamikaze move and look at the target:

var target : Transform; var speed : int; var looking : boolean = false;

function Update () {

//$$anonymous$$ake's the kamikaze move forward transform.Translate(0,0,speed * Time.deltaTime);

//Call's the look function if(looking == false) { Look(); }

}

//$$anonymous$$ake's the kamikaze look at the target function Look () {

looking = true;

transform.LookAt(target);

}

And here's the script that make's the target move:

var rangeY1 : float; var rangeY2 : float; var moveTime : float; var move : boolean = true;

function Update () {

//Call's the move function if(move == true) {

$$anonymous$$ove();

}

}

//$$anonymous$$ove's the kamikaze's target function $$anonymous$$ove () { move = false;

yield WaitForSeconds(moveTime);

transform.position.y = Random.Range(rangeY1, rangeY2);

move = true; }

avatar image Posly · Jan 31, 2012 at 09:19 PM 0
Share

Never$$anonymous$$d I solved it I just have to put the real object in a different layer than the prefab.

avatar image Pr3Z · Jan 31, 2012 at 11:27 PM 0
Share

Hey Posly, how exactly did you fix it? I'm doing the exact same thing :( haha

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to get a prefab to look at a target? 1 Answer

Accessing children of instances vs children of original prefab 1 Answer

Instantiate prefab from original position to click mouse point position 0 Answers

Sphere and text mesh in prefab share transformation matrix 0 Answers

Bullet Prefab spawning in multiple random positions and rarely the correct one (Unity 3D) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges