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Question by El-Deiablo · Dec 18, 2016 at 03:57 AM · rotationlerpspeedspeedometer

Moving needle from one angle to another angle one time

I am trying to make a meter with rotating needle (not speedometer exactly). This meter is not controlled by the player, but when a certain speed is hit the player must press a button. I want to move my needle from 90 degrees to -90 degrees one time. The speed of the needles movement will need to depend on a time variable. I am able to move the needle to a specific point, but I am having difficulty getting the needle to smoothly move from 90 to -90 over time. I was messing around with Mathf.Lerp and Quaternion.Euler.

Here's what I have so far:

 using UnityEngine;
 using System.Collections;
 
 public class MoveDial : MonoBehaviour {
 
     public Transform needle;
 
     private float needleSpeed;
     private float needleStart;
     private float needleEnd;
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         
         needle.rotation = Quaternion.Euler(0,0,-90);
         //needle.rotation = Mathf.Lerp (needleStart, needleEnd, needleSpeed);
 
 
     }
         
 }

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Answer by sumitb_mdi · Dec 18, 2016 at 11:03 AM

 private const float ANGLE_CHANGE_SPEED = 10.0f;            //Change this as per your requirement.
 
 float currentAngle = 90.0f;
 
 void Update () {}
     if (currentAngle > -90.0f) {
         needle.rotation = Quaternion.Euler (0, 0, currentAngle);
         currentAngle -= (ANGLE_CHANGE_SPEED * Time.deltaTime);
     }
 }
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avatar image El-Deiablo · Dec 18, 2016 at 03:16 PM 0
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This works exactly how I wanted. Thank you!

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