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Question by Asta_D · Nov 21, 2013 at 05:08 PM · gameobjectvariables

Showing GUI by pressing diffrent buttons?

What i want to do: If a press a button, a GUI shows up an presents an Image. Depending on the button you press the images are diffrent. First i created a diffrent GUI-Script on every button. But when you have to change something, it is quiet anyoing tho change every script. So i though: I do one GUI-Script and let the button just call the script and tell the GUI, which Texture has to be load. But i don't get it to access the one script by another.

     GameObject GUIthing = GameObject.Find("GUIelem");
     GUIShow guishow = GUIelem.GetComponent<GUIShow>();

GUIelem is a gameobject with the script GUIShow attached to it. But don't get the connection. What is wrong with that above?

Thanks for any help Asta

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Answer by Misanthropic2013 · Nov 21, 2013 at 07:04 PM

In the GUIShow (the script file) you could use some "if" statements. For example,

if (Input.GetKey ("up")) { image1 }

if (Input.GetKey ("up")) { image2 }

etc. Hmm, but I'm actually quite new to Unity. Are you having a problem with attaching and running the script file from the button? If that's the case then I'm not sure I can help...

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