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Limiting framerate on android, unity 3.5.7
Hi everyone. I used unity 3.4 to build my android game, but with 3.4 the game does not run on android 4, so i decided to go with 3.5. Now the game runs fine on all versions of android (with a slight fps drop) but i am unable to cap the fps. In 3.4 setting vsync to every vblank would cap the fps to 60 on the mobile device. With 3.5 it will just not limit the fps. It works on the editor but not on the device. I am using fastest quality setting for both the editor and android. To be more specific i build and run on my device (2 different devices) and the result is always as if the "don't sync" setting was selected (i am using an fps counter script). Any ideas?
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