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Question by Wikened · Dec 01, 2011 at 07:47 PM · instantiateenemyclonecombatid

Unique names for Instantiated prefabs?

Hey guys, So I'm trying to create a Combat System. I currently have the Enemy.js script and an EnviromentHandler.js script. The EnviromentHandler instantiates 2 enemies both in different positions:

var enemySpawn : Rigidbody;
var bossSpawn : Rigidbody;

static var ENEMYBASEHEALTH = 60;
static var PLAYERBASEHEALTH = 90;
static var SWORDDAMAGE = 25;
static var GUNDAMAGE = 10;

function Start() { var enemyClone : Rigidbody;
enemyClone = Instantiate(enemySpawn, Vector3(50,14.3,-19), transform.rotation);
enemyClone = Instantiate(enemySpawn, Vector3(27,14.3,-19), transform.rotation);

}

Now the problem I have is each of these clones get the Script Enemy.js and when I try to apply damage to the script both of the clones take damage. What i need to do is make them both unique by changing there name...

The simple way to do this would be to do:

enemyClone =
enemyClone1 =

but when I want to do is add a automatic generator to add the number at the end of the name... How is this done?

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Answer by DaveA · Dec 01, 2011 at 08:05 PM

You can assign unique names like this, and use Find to get the particular one:

 var nextNameNumber = 0;
 
 function MyFunction ....
 
   enemyClone = Instantiate(enemySpawn, Vector3(27,14.3,-19), transform.rotation);
   enemyClone.name = "enemy"+nextNameNumber;
   nextNameNumber++;

But you may just want to put them into an Array or List to keep track of them without having to use Find

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avatar image Wikened · Dec 02, 2011 at 10:24 AM 1
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DaveA Im having a problem. They are named correctly and stuff but when I kill one enemyClone1 always gets destroyed first even if Im targeting the second one?

$$anonymous$$aybe an array and fix this do you know were I can learn arrays or can you write me a quick snippet for it?

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