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Question by Wikened · Dec 01, 2011 at 10:41 AM · collisiontriggersystemtargetingcombat

Targeting the GameObject I collide with?

Hey guys, Im trying to create a combat system but the game must have no mouse. So I need the game to target the enemy when the player collides with its sphere collider. (Trigger).

 function OnTriggerEnter()

{

      collider.isTrigger = true;
      targetWithinRange = true;

}

function OnTriggerExit () {

      collider.isTrigger = true;
      targetWithinRange = false;

}

What can I do to allow this function? + My enemy is a clone called from a handler threat called EnviromentHandler.

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Answer by syclamoth · Dec 01, 2011 at 10:49 AM

OnTriggerEnter requires a collider paramater to be used with the physics engine-

 function OnTriggerEnter(other : Collider)
 {
     // now you have access to the object which entered the trigger-
     Debug.Log(other.gameObject.name);
 }

The same with OnTriggerExit.

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avatar image Wikened · Dec 01, 2011 at 11:22 AM 0
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Thx it works great now all I need to do is set my variable

var target = GameObject

I need the Enemy(Clone) to be the new target. How would I do that?

avatar image syclamoth · Dec 01, 2011 at 11:28 AM 0
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Ok, a quick warning-

 var target = GameObject;

will create a 'Type' variable. I'm honestly not sure if you can even do that.

You should use

 var target : GameObject;

As for your question- inside the trigger functions

 target = other.gameObject;

I'm not sure why you couldn't work that out from what I'd already posted.

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