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XCode 4.2 linker error when appending to existing project
I am using XCode 4.2 and Unity3.4.
When I click "Build" in Unity it creates the xcode project, which i open manually (because i need to change some stuff) in XCode. I can build that project without a problem. Now I go back to Unity, make a new Build and select "Append" to the existing project. When I open that in XCode and try to build I always get a linker error complainig on some w_Filler symbol defined in wait.h that is already defined.
Any ideas how to fix this?
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Same here, FYI using Unity 3.4.1 and Xcode 4.2, I dont think ive encountered this issue wheb using Xcode 4.0. Its very irritating especially if u have openfeint integrated ( I have to re-add the libraries)