Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by TotalPixel · Dec 04, 2017 at 10:15 AM · rotationlookatzoomorbitlookrotation

Rotation issues - Please help

Hi all, basically I'm making a simple game where I have a world object and the camera fixed to look at it and you can orbit the camera around it. When you zoom in a certain distance I want the camera to smoothly switch to looking at the player character and then rotating the camera will smoothly orbit the player.

I got as far as getting the zooming in and smoothly orbiting the player working but its doesn't smoothly switch it jumps from one target to the other and when I try to make it smooth it works but then messes up the orbit.

any help please.

 using UnityEngine;
 using System.Collections;
 
 public class Camera1 : MonoBehaviour
 {
     public Transform target;
     public Transform player;
     public float distance = 5.0f;
     public float xSpeed = 120.0f;
     public float ySpeed = 120.0f;
     public float rotationspeed = 2.0f;
 
     public int x = 0;
 
     public float yMinLimit = -20f;
     public float yMaxLimit = 80f;
 
     public float distanceMin = .5f;
     public float distanceMax = 15f;
 
     public float smoothTime = 2f;
 
     float rotationYAxis = 0.0f;
     float rotationXAxis = 0.0f;
 
     float velocityX = 0.0f;
     float velocityY = 0.0f;
 
     float minFov = 15f;
     float maxFov = 90f;
     float sensitivity = 10f;
 
     // Use this for initialization
     void Start()
     {
         Vector3 angles = transform.eulerAngles;
         rotationYAxis = angles.y;
         rotationXAxis = angles.x;
         PlayerPrefs.SetInt("FollowPlayer", 0);
     }
 
     void LateUpdate()
     {
         if (target)
         {
 
             rotationYAxis += velocityX;
             rotationXAxis -= velocityY;
 
             rotationXAxis = ClampAngle(rotationXAxis, yMinLimit, yMaxLimit);
 
             Quaternion fromRotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, 0);
             Quaternion toRotation = Quaternion.Euler(rotationXAxis, rotationYAxis, 0);
             Quaternion rotation = toRotation;
 
             Vector3 negDistance = new Vector3(0.0f, 0.0f, -distance);
 
             if (Input.GetMouseButton(1))
             {
                 velocityX += xSpeed * Input.GetAxis("Mouse X") * 0.02f;
                 velocityY += ySpeed * Input.GetAxis("Mouse Y") * 0.02f;
 
                 if (PlayerPrefs.GetInt("FollowPlayer") == 0)
                 {
                     Vector3 position = rotation * negDistance + target.position;
                     transform.rotation = rotation;
                     transform.position = position;
                 }
 
                 if (PlayerPrefs.GetInt("FollowPlayer") == 1)
                 {
                     Vector3 position = rotation * negDistance + player.position;
                     transform.rotation = rotation;
                     transform.position = position;
                 }
             }
 
                 if (PlayerPrefs.GetInt("FollowPlayer") == 0)
                 {
                   Vector3 position = rotation * negDistance + target.position;
                   transform.position = position;
                   transform.rotation = rotation;
             }
 
                 if (PlayerPrefs.GetInt("FollowPlayer") == 1)
                 {
                   Vector3 position = rotation * negDistance + player.position;
                   transform.position = position;
                   transform.rotation = rotation;
                 }
 
             velocityX = Mathf.Lerp(velocityX, 0, Time.deltaTime * smoothTime);
             velocityY = Mathf.Lerp(velocityY, 0, Time.deltaTime * smoothTime);
         }
 
     }
 
     void Update()
     {
         if(Input.GetKeyDown("z"))
         {
             Camera.main.fieldOfView = Camera.main.fieldOfView + 1;
         }
         if (Input.GetKeyDown("x"))
         {
             Camera.main.fieldOfView = Camera.main.fieldOfView - 1;
         }
 
         if(Camera.main.fieldOfView < 30)
         {
                 PlayerPrefs.SetInt("FollowPlayer", 1);
         }
 
         if (Camera.main.fieldOfView > 30)
         {
             PlayerPrefs.SetInt("FollowPlayer", 0);
         }
     }
 
     public static float ClampAngle(float angle, float min, float max)
     {
         if (angle < -360F)
             angle += 360F;
         if (angle > 360F)
             angle -= 360F;
         return Mathf.Clamp(angle, min, max);
     }
 }





Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

145 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with Quaternion and Euler Angles 0 Answers

Delayed LookAt, but only on one axis 1 Answer

How to make the front, left, right, or the back of a gameobject look at a target? 1 Answer

Turret rotating on a z axis 2 Answers

How can I make my game object move like this? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges