Question by
Greentoxiceyes · 2 days ago ·
build-error
Corrupted textures after ios built
As the title says, in editor my textures look fine, but after building for ios (in Android they look fine) they are meshed up, like this: 
I've been looking for answer for a while, and have come to a few conclussions: - Whole app built dosent exceed the 4GB limit Ive read about (whole app barely reaches 120MB). - Textures are square, power of 2, and resonable sizes (max is 2048)
At first I thought it may have been a compression error, but then i realized that the same material looks "corrupted" in some meshes, but not others, and that using the same compression method, some materials look fine and others dont.
Using the Universal RP.
Any advice is welcome.
corruptedtextures.jpg
(33.1 kB)
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