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local 2d particle physics in 3d
I am building a neutron emission simulation where neutrons travel through a layered container made of different materials. This simulation is shown as a 2D cut-away of a 3D container.
I am using 2D physics triggers to change the behavior of particles as they travel through different material layers (not shown in the unity screenshot. that just shows straight collision).
Problem: when the container is rotated too much, the 2D physics behaves incorrectly because the simulation is perpendicular to the regular x/y 2D plane
Is there some way to create a 'localized' 2D physics world that can rotate in 3D space?
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